Sunday, 5 October 2014

A Life in Silk : Dev Diary #47

As promised last Friday, we do have a potential & probably the final release date for A Life in Silk.

At the beginning of the project, we wanted to release the game on Halloween because the climax of the game happens during a wild Samhain party.


But we are already the 5th of October and we don't feel, with all honesty, that at our current production velocity, we will be able to release a final build of the game on the 31st.

The reason for this is that simply, we still have a lot of art assets to produce and this means that we have to expand our list of talented artists, so we can accelerate the production of assets.

But there's always a risk factor when working with new artists, because Super-Ecchi is still a very small indie studio, we don't have any artists on staff so we need to out-source to freelancers.

Even if we have a solid list of very professional & talented artists that we work with on a regular basis. We can't overwhelm them with huge lists of commissions because they have other clients & priorities, which is perfectly normal in this business.

So we are starting to spread out our commissions to a larger pool of new artists, this of course, means that we are working with new people with different schedules and priorities.

In consequence, this can cause some delays & ask of us to establish new professional relationships, which can take some time.

And so, we feel that the best new release date, which will still feel seasonal, is Christmas Day!


Even if the game's climax is during Halloween, we will start the game with a small Christmas scene to keep contextual.

So we want to have the game available online for download at the latest on the 24th of December  and have all the rest of the physical rewards shipped minimum 1 week before Christmas.

But we still planning to ship the rest of the physical rewards in November, so everyone will probably have their t-shirts, stickers...before December ^_^

The only thing, that we might have to ship separately & after the Christmas is a physical copy of the game in case we don't have a final build before the 24th but everyone that contributed will have access to the online download immediately when it's available.

On all the other aspects of the production, everything is going extremely well, especially the integration into Unity 2D. Almost everyday we are successfully implementing new sub-systems in our builds with no technical resistance.

We are very confident that we will have a stable game ^_^

We are planning to release a beta version of the Unity build to our Offbeatr contributors, the beta will include one or two fully-playable scenes from the game.

This will give a chance for everyone to try out a new version of the game & isolate some potential bugs.

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