Wednesday, 24 June 2015

A Life in Silk : Dev Diary #75

It's been a while since we did a production report but I think it's time for one ^_^

  
The Good
- There was a time that we started to question the level of kinkyness in game's story and considered reducing it but after thinking about it, we decided to go full kinky again and feel very comfortable with the material we produced.

- We have only two UI screens to complete and we can consider that layer of the game, done.

- The core systems are implemented and working.

- 95% of the game's assets are completed and being integrated.

- We are still in budget.

The Bad
- We still have at least 60 to 80 hours of integration to do and because we can only work on ALIS part-time, it's been difficult to get a good production velocity.

- Our artists are trying they best to complete a last pass of assets.

Resume
I'm glad to say that we are still inspired by the game and moving forward on it everyday. It's actually quite a big project, taking in consideration all the systems it includes & the density of narrative content. In the next couple weeks we are going to start another phase of crunching, in hopes to accelerate the completion of the project.

In the meanwhile, we will do our best to keep the community informed. Also please don't hesitate to contact us with feedback, concerns or questions.

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